RaycastHit Struct

Structure used to get information back from a raycast.

See Also: Physics.Raycast, Physics.Linecast, Physics.RaycastAll.

Variables
point

The impact point in world space where the ray hit the collider.

normal

The normal of the surface the ray hit.

barycentricCoordinate

The barycentric coordinate of the triangle we hit.

distance

The distance from the ray's origin to the impact point.

triangleIndex

The index of the triangle that was hit.

textureCoord

The uv texture coordinate at the impact point.

textureCoord2

The secondary uv texture coordinate at the impact point.

lightmapCoord

The uv lightmap coordinate at the impact point.

collider

The Collider that was hit.

rigidbody

The Rigidbody of the collider that was hit. If the collider is not attached to a rigidbody then it is null.

transform

The Transform of the rigidbody or collider that was hit.