AsyncOperation Inherits from YieldInstruction

Asynchronous operation coroutine.

You can yield until asynchronous operation continues, or manually check whether it's done (isDone) or progress (progress).

See Also: Application.LoadLevelAsync, Application.LoadLevelAdditiveAsync, AssetBundle.LoadAsync.

Variables
isDone

Has the operation finished? (Read Only)

progress

What's the operation's progress. (Read Only)

priority

Priority lets you tweak in which order async operation calls will be performed.

allowSceneActivation

Allow scenes to be activated as soon as it is ready.