Describes collision.
Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.
relativeVelocity |
The relative linear velocity of the two colliding objects (Read Only). |
rigidbody |
The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached. |
collider |
The Collider we hit (Read Only). |
transform |
The Transform of the object we hit (Read Only). |
gameObject |
The GameObject whose collider we are colliding with. (Read Only). |
contacts |
The contact points generated by the physics engine. |