Collision

Describes collision.

Collision information is passed to Collider.OnCollisionEnter, Collider.OnCollisionStay and Collider.OnCollisionExit events. See Also: ContactPoint.

Variables
relativeVelocity

The relative linear velocity of the two colliding objects (Read Only).

rigidbody

The Rigidbody we hit (Read Only). This is null if the object we hit is a collider with no rigidbody attached.

collider

The Collider we hit (Read Only).

transform

The Transform of the object we hit (Read Only).

gameObject

The GameObject whose collider we are colliding with. (Read Only).

contacts

The contact points generated by the physics engine.