Class for texture handling. Use this to create textures on the fly or to modify existing texture assets.
| mipmapCount |
How many mipmap levels are in this texture (Read Only). |
| format |
The format of the pixel data in the texture (Read Only). |
| Texture2D |
Create a new empty texture. |
| SetPixel |
Sets pixel color at coordinates (x,y). |
| GetPixel |
Returns pixel color at coordinates (x, y). |
| GetPixelBilinear |
Returns filtered pixel color at normalized coordinates (u, v). |
| SetPixels |
Set a block of pixel colors. |
| SetPixels32 |
Set a block of pixel colors. |
| LoadImage |
Loads an image from a byte array. |
| GetPixels |
Get a block of pixel colors. |
| GetPixels32 |
Get a block of pixel colors in Color32 format. |
| Apply | |
| Resize |
Resizes the texture. |
| Compress |
Compress texture into DXT format. |
| PackTextures |
Packs multiple Textures into a texture atlas. |
| ReadPixels |
Read screen pixels into the saved texture data. |
| EncodeToPNG |
Encodes this texture into PNG format. |
| width |
|
| height |
|
| filterMode |
Filtering mode of the texture. |
| anisoLevel |
Anisotropic filtering level of the texture. |
| wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
| mipMapBias |
Mip map bias of the texture. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetNativeTexturePtr |
Retrieve native ('hardware') pointer to a texture. |
| GetNativeTextureID |
Retrieve native ('hardware') handle to a texture. |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| SetGlobalAnisotropicFilteringLimits |
Sets Anisotropic limits. |
| operator bool |
|
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |