This is the data structure for holding individual host information.
The host list retreived from a master server uses this class to represent individual hosts.
useNat |
Does this server require NAT punchthrough? |
gameType |
The type of the game (like "MyUniqueGameType"). |
gameName |
The name of the game (like John Doe's Game). |
connectedPlayers |
Currently connected players. |
playerLimit |
Maximum players limit. |
ip |
Server IP address. |
port |
Server port. |
passwordProtected |
Does the server require a password? |
comment |
A miscellaneous comment (can hold data). |
guid |
The GUID of the host, needed when connecting with NAT punchthrough. |