The InteractiveCloth component is used to simulate objects with cloth physics.
This is used together with the ClothRenderer component to visualize cloth objects in the scene.
| mesh |
The mesh used as base for the cloth object. |
| friction |
The friction of the cloth. |
| density |
The density of the cloth. |
| pressure |
The pressure inside the cloth. |
| collisionResponse |
How much force will be applied to colliding rigidbodies? |
| tearFactor |
How far cloth vertices need to be stretched, before the cloth will tear. |
| attachmentTearFactor |
How far attached rigid bodies need to be stretched, before they will tear off. |
| attachmentResponse |
How much force will be applied to attached rigidbodies? |
| isTeared |
Did the cloth tear? (Read Only) |
| AddForceAtPosition |
Adds force force to all vertices of the cloth mesh which are with radius distance of position. |
| AttachToCollider |
Attaches a collider to the cloth object. |
| DetachFromCollider |
Detaches a collider from the cloth object. |
| bendingStiffness |
Bending stiffness of the cloth. |
| stretchingStiffness |
Stretching stiffness of the cloth. |
| damping |
Damp cloth motion. |
| thickness |
The thickness of the cloth surface. |
| externalAcceleration |
A constant, external acceleration applied to the cloth. |
| randomAcceleration |
A random, external acceleration applied to the cloth. |
| useGravity |
Should gravity affect the cloth simulation? |
| selfCollision |
Will the cloth collide with itself? |
| enabled |
Is this cloth enabled? |
| vertices |
The current vertex positions of the cloth object. |
| normals |
The current normals of the cloth object. |
| rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
| camera |
The Camera attached to this GameObject (null if there is none attached). |
| light |
The Light attached to this GameObject (null if there is none attached). |
| animation |
The Animation attached to this GameObject (null if there is none attached). |
| constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
| renderer |
The Renderer attached to this GameObject (null if there is none attached). |
| audio |
The AudioSource attached to this GameObject (null if there is none attached). |
| guiText |
The GUIText attached to this GameObject (null if there is none attached). |
| networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
| guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
| collider |
The Collider attached to this GameObject (null if there is none attached). |
| hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
| particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
| particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
| tag |
The tag of this game object. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
| GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
| GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
| GetComponents |
Returns all components of Type type in the GameObject. |
| CompareTag |
Is this game object tagged tag? |
| SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
| BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
|
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |