ComputeShader Inherits from Object

Compute Shader asset.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shaders need a fairly modern GPU and are only available when using DirectX 11 right now.

See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.

Functions
FindKernel

Find ComputeShader kernel index.

SetFloat

Set a float parameter.

SetInt

Set an integer parameter.

SetVector

Set a vector parameter.

SetFloats

Set multiple consecutive float parameters at once.

SetInts

Set multiple consecutive integer parameters at once.

SetTexture

Set a texture parameter.

SetBuffer

This function can either set an input or output compute buffer.

Dispatch

Execute a compute shader.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.