Compute Shader asset.
Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).
Compute shaders need a fairly modern GPU and are only available when using DirectX 11 right now.
See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.
FindKernel |
Find ComputeShader kernel index. |
SetFloat |
Set a float parameter. |
SetInt |
Set an integer parameter. |
SetVector |
Set a vector parameter. |
SetFloats |
Set multiple consecutive float parameters at once. |
SetInts |
Set multiple consecutive integer parameters at once. |
SetTexture |
Set a texture parameter. |
SetBuffer |
This function can either set an input or output compute buffer. |
Dispatch |
Execute a compute shader. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
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Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |