WaitForSeconds
Inherits from YieldInstruction
Suspends the coroutine execution for the given amount of seconds.
WaitForSeconds can only be used with a yield statement in coroutines.
print (Time.time);
yield WaitForSeconds (5);
print (Time.time);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
print(Time.time);
yield return new WaitForSeconds(5);
print(Time.time);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
print(Time.time)
yield WaitForSeconds(5)
print(Time.time)
Constructors
WaitForSeconds |
Creates a yield instruction to wait for a given number of seconds.
|