The main material's color.
The same as using GetColor or SetColor with "_Color" name.
// Fade the color from red to green
// back and forth over the defined duration
var colorStart : Color = Color.red;
var colorEnd : Color = Color.green;
var duration : float = 1.0;
function Update () {
var lerp : float = Mathf.PingPong (Time.time, duration) / duration;
renderer.material.color = Color.Lerp (colorStart, colorEnd, lerp);
}