Navigation mesh.
Raycast |
Trace a line between two points on the NavMesh. |
CalculatePath |
Calculate a path between two points and store the resulting path. |
FindClosestEdge |
Locate the closest NavMesh edge from a point on the NavMesh. |
SamplePosition |
Sample the NavMesh closest to the point specified. |
SetLayerCost |
Sets the cost for traversing over geometry of the layer type on all agents. |
GetLayerCost |
Gets the cost for traversing over geometry of the layer type on all agents. |
GetNavMeshLayerFromName |
Returns the layer index for a named layer. |
AddOffMeshLinks |
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RestoreNavMesh |
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name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
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Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |