Access system information.
operatingSystem |
Operating system name with version (Read Only). |
processorType |
Processor name (Read Only). |
processorCount |
Number of processors present (Read Only). |
systemMemorySize |
Amount of system memory present (Read Only). |
graphicsMemorySize |
Amount of video memory present (Read Only). |
graphicsDeviceName |
The name of the graphics device (Read Only). |
graphicsDeviceVendor |
The vendor of the graphics device (Read Only). |
graphicsDeviceID |
The identifier code of the graphics device (Read Only). |
graphicsDeviceVendorID |
The identifier code of the graphics device vendor (Read Only). |
graphicsDeviceVersion |
The graphics API version supported by the graphics device (Read Only). |
graphicsShaderLevel |
Graphics device shader capability level (Read Only). |
graphicsPixelFillrate |
Approximate pixel fill-rate of the graphics device (Read Only). |
supportsShadows |
Are built-in shadows supported? (Read Only) |
supportsRenderTextures |
Are render textures supported? (Read Only) |
supportsImageEffects |
Are image effects supported? (Read Only) |
supports3DTextures |
Are 3D (volume) textures supported? (Read Only) |
supportsComputeShaders |
Are compute shaders supported? (Read Only) |
supportsInstancing |
Is GPU draw call instancing supported? (Read Only) |
supportedRenderTargetCount |
How many simultaneous render targets (MRTs) are supported? (Read Only) |
npotSupport |
What NPOTSupport support does GPU provide? (Read Only) |
deviceUniqueIdentifier |
A unique device identifier. It is guaranteed to be unique for every device (Read Only). |
deviceName |
The user defined name of the device (Read Only). |
deviceModel |
The model of the device (Read Only). |
supportsAccelerometer |
Is an accelerometer available on the device? |
supportsGyroscope |
Is a gyroscope available on the device? |
supportsLocationService |
Is the device capable of reporting its location? |
supportsVibration |
Is the device capable of providing the user haptic feedback by vibration? |
deviceType |
Returns the kind of device the application is running on. |
maxTextureSize |
|
SupportsRenderTextureFormat |
Is render texture format supported? |