The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.
See Also: Render Settings manager.
fog |
Is fog enabled? |
fogMode |
Fog mode to use. |
fogColor |
The color of the fog. |
fogDensity |
The density of the exponential fog. |
fogStartDistance |
The starting distance of linear fog. |
fogEndDistance |
The ending distance of linear fog. |
ambientLight |
Color of the scene's ambient light. |
haloStrength |
Size of the Light halos. |
flareStrength |
The intensity of all flares in the scene. |
skybox |
The global skybox to use. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
|
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |