RenderSettings Inherits from Object

The Render Settings contain values for a range of visual elements in your scene, like fog and ambient light.

See Also: Render Settings manager.

Class Variables
fog

Is fog enabled?

fogMode

Fog mode to use.

fogColor

The color of the fog.

fogDensity

The density of the exponential fog.

fogStartDistance

The starting distance of linear fog.

fogEndDistance

The ending distance of linear fog.

ambientLight

Color of the scene's ambient light.

haloStrength

Size of the Light halos.

flareStrength

The intensity of all flares in the scene.

skybox

The global skybox to use.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.