Waits until next fixed frame rate update function. See Also: FixedUpdate.
WaitForFixedUpdate can only be used with a yield statement in coroutines.
yield new WaitForFixedUpdate ();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
yield return new WaitForFixedUpdate();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
yield WaitForFixedUpdate()