A UnityGUI event.
Events correspond to user input (key presses, mouse actions), or are UnityGUI layout or rendering events.
For each event OnGUI is called in the scripts; so OnGUI is potentially called multiple times per frame. Event.current corresponds to "current" event inside OnGUI call.
See Also: GUI Scripting Guide, EventType.
rawType |
|
type |
The type of event. |
mousePosition |
The mouse position. |
delta |
The relative movement of the mouse compared to last event. |
button |
Which mouse button was pressed. |
modifiers |
Which modifier keys are held down. |
clickCount |
How many consecutive mouse clicks have we received. |
character |
The character typed. |
commandName |
The name of an ExecuteCommand or ValidateCommand Event. |
keyCode |
The raw key code for keyboard events. |
shift |
Is Shift held down? (Read Only) |
control |
Is Control key held down? (Read Only) |
alt |
Is Alt/Option key held down? (Read Only) |
command |
Is Command/Windows key held down? (Read Only) |
capsLock |
Is Caps Lock on? (Read Only) |
numeric |
Is the current keypress on the numeric keyboard? (Read Only) |
functionKey |
Is the current keypress a function key? (Read Only) |
isKey |
Is this event a keyboard event? (Read Only) |
isMouse |
Is this event a mouse event? (Read Only) |
Event |
|
GetTypeForControl |
|
Use |
Use this event. |
current |
The current event that's being processed right now. |
KeyboardEvent |
Create a keyboard event. |