Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
material |
The material used for the font display. |
characterInfo |
Access an array of all characters contained in the font texture. |
textureRebuildCallback |
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HasCharacter |
Does this font have a specific character? |
RequestCharactersInTexture |
Request characters to be added to the font texture (dynamic fonts only). |
GetCharacterInfo |
Get rendering info for a specific character. |
FontTextureRebuildCallback |
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name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
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Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same. |
operator != |
Compares if two objects refer to a different object. |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |