Script interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
| material |
The material used for the font display. |
| characterInfo |
Access an array of all characters contained in the font texture. |
| textureRebuildCallback |
|
| HasCharacter |
Does this font have a specific character? |
| RequestCharactersInTexture |
Request characters to be added to the font texture (dynamic fonts only). |
| GetCharacterInfo |
Get rendering info for a specific character. |
| FontTextureRebuildCallback |
|
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| operator bool |
|
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |