Class for handling 3D Textures, Use this to create 3D texture assets.
3D textures are commonly used as lookup tables by shaders.
| depth |
The depth of the texture. |
| format |
The format of the pixel data in the texture (Read Only). |
| Texture3D |
Create a new empty 3D Texture. |
| GetPixels |
This function returns an array of pixel colors representing one mip level of the 3D texture. |
| SetPixels |
Sets pixel colors of a 3D texture. |
| Apply |
Actually apply all previous SetPixels changes. |
| width |
|
| height |
|
| filterMode |
Filtering mode of the texture. |
| anisoLevel |
Anisotropic filtering level of the texture. |
| wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
| mipMapBias |
Mip map bias of the texture. |
| name |
The name of the object. |
| hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
| GetNativeTexturePtr |
Retrieve native ('hardware') pointer to a texture. |
| GetNativeTextureID |
Retrieve native ('hardware') handle to a texture. |
| GetInstanceID |
Returns the instance id of the object. |
| ToString |
Returns the name of the game object. |
| SetGlobalAnisotropicFilteringLimits |
Sets Anisotropic limits. |
| operator bool |
|
| Instantiate |
Clones the object original and returns the clone. |
| Destroy |
Removes a gameobject, component or asset. |
| DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
| FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
| FindObjectOfType |
Returns the first active loaded object of Type type. |
| operator == |
Compares if two objects refer to the same. |
| operator != |
Compares if two objects refer to a different object. |
| DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |