Texture3D Inherits from Texture

Class for handling 3D Textures, Use this to create 3D texture assets.

3D textures are commonly used as lookup tables by shaders.

Variables
depth

The depth of the texture.

format

The format of the pixel data in the texture (Read Only).

Constructors
Texture3D

Create a new empty 3D Texture.

Functions
GetPixels

This function returns an array of pixel colors representing one mip level of the 3D texture.

SetPixels

Sets pixel colors of a 3D texture.

Apply

Actually apply all previous SetPixels changes.

Inherited members
Inherited Variables
width

height

filterMode

Filtering mode of the texture.

anisoLevel

Anisotropic filtering level of the texture.

wrapMode

Wrap mode (Repeat or Clamp) of the texture.

mipMapBias

Mip map bias of the texture.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetNativeTexturePtr

Retrieve native ('hardware') pointer to a texture.

GetNativeTextureID

Retrieve native ('hardware') handle to a texture.

GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
SetGlobalAnisotropicFilteringLimits

Sets Anisotropic limits.

operator bool

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same.

operator !=

Compares if two objects refer to a different object.

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.