Material.SetFloat

function SetFloat (propertyName : String, value : float) : void

Description

Set a named float value.

See Also: GetFloat, Materials, ShaderLab documentation.

JavaScript
    function Start () {
// Use the Specular shader on the material
renderer.material.shader = Shader.Find("Specular");
}
function Update () {
// Animate the Shininess value
var shininess : float = Mathf.PingPong (Time.time, 1.0);
renderer.material.SetFloat( "_Shininess", shininess );
}