The material's texture.
The same as using GetTexture or SetTexture with "_MainTex" name.
See Also: SetTexture, GetTexture.
// Assign the texture exposed in the inspector the renderer's material
var texture : Texture;
renderer.material.mainTexture = texture;
// Change renderer's texture each changeInterval
// seconds from the texture array defined in the inspector.
var textures : Texture[];
var changeInterval : float = 0.33;
function Update() {
if( textures.length == 0 ) // nothing if no textures
return;
// we want this texture index now
var index : int = Time.time / changeInterval;
// take a modulo with size so that animation repeats
index = index % textures.length;
// assign it
renderer.material.mainTexture = textures[index];
}