The shader used by the material.
See Also: Shader.Find method, Materials, ShaderLab documentation.ad.
// Toggle between Diffuse and Transparent/Diffuse shaders
// when space key is pressed
var shader1 : Shader = Shader.Find("Diffuse");
var shader2 : Shader = Shader.Find("Transparent/Diffuse");
function Update() {
if (Input.GetButtonDown("Jump")) {
if( renderer.material.shader == shader1 )
renderer.material.shader = shader2;
else
renderer.material.shader = shader1;
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Shader shader1 = Shader.Find("Diffuse");
public Shader shader2 = Shader.Find("Transparent/Diffuse");
void Update() {
if (Input.GetButtonDown("Jump"))
if (renderer.material.shader == shader1)
renderer.material.shader = shader2;
else
renderer.material.shader = shader1;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public shader1 as Shader = Shader.Find('Diffuse')
public shader2 as Shader = Shader.Find('Transparent/Diffuse')
def Update():
if Input.GetButtonDown('Jump'):
if renderer.material.shader == shader1:
renderer.material.shader = shader2
else:
renderer.material.shader = shader1