The friction of the cloth.
Must be between zero and one.
// Make the cloth slide on any surface
transform.GetComponent(InteractiveCloth).friction = 0;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<InteractiveCloth>().friction = 0;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of InteractiveCloth]().friction = 0