The density of the cloth.
This sets the mass of the cloth per area. Must be greater than zero. Changing this property causes the cloth simulation to reset.
// This will simulate heavy cloth like "chain mail"
transform.GetComponent(InteractiveCloth).density = 50;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<InteractiveCloth>().density = 50;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of InteractiveCloth]().density = 50