Cloth.enabled

var enabled : boolean

Description

Is this cloth enabled?

This is the same as the checkbox next to the component label in the inspector. A disabled cloth component will not update it's physics simulation, so you can use this to suspend the simulation of cloth objects when they are not needed, as cloth simulation is a very CPU-intensive task.

JavaScript
GetComponent(InteractiveCloth).enabled = false;         

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
GetComponent<InteractiveCloth>().enabled = false;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
GetComponent[of InteractiveCloth]().enabled = false