A constant, external acceleration applied to the cloth.
Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration, InteractiveCloth.AddForceAtPosition
// Make this cloth fall at half speed (if is affected by gravity).
transform.GetComponent(Cloth).externalAcceleration = -Physics.gravity/2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.GetComponent[of Cloth]().externalAcceleration = ((-Physics.gravity) / 2)