Our new Expert Guides section draws together pieces of work written by area experts, and gives you detailed insight into features and topics. These documents tend to differ from the rest of Unity’s documentation - both in writing style and content. They represent some of the best developers providing their own insight into the workings of Unity and how to get the most out of it.
Some of these documents originated as blog posts, which we are collecting for convenience here to prevent them from being buried under the constant flow of new posts on our site. Others have been written specificially for this section by developers who want to get their knowledge into your hands directly. Because their length and format differs from the the User Manual’s normal style, we provide them to you as downloadable PDFs.
This section is new, so you can expect more documents to be added in the near future!
Windows Performance Analysis Author: Tautvydas Zilys, Developer - Windows Team Date: 2016–06–15 Synopsis: This extensive set of guides from Tautvydas explains how to use Event Tracing for Windows to analyze your Windows-based games, including both standalone players and Windows Store players running on all PCs and devices, as well as in the Unity Editor.
Particle System Modules FAQ Author: Karl Jones, Developer - Sustained Engineering Date: 2016–04–20 Synopsis: Karl talks through scripting access to the particle system modules, and explains what goes on under the hood when you access and edit particle system properties in your code. (originally posted on the Unity blog)
Realtime GI on desktops and donsoles Author: Jesper Mortensen, Graphics Engineer - GI & Lighting Lead Date: 2015–11–05 Synopsis: Jesper goes into detail about the techniques used to produce The Courtyard, a demo that puts the precomputed realtime GI features in Unity 5 to good use. (originally posted on the Unity blog)