Version: 2019.4
Getting started with AR development in Unity
XR Plug-in Framework

Getting started with VR development in Unity

To get started with VR development, Unity recommends using XR Management to load and manage your target platform SDKs. For instructions on how to configure your Project using the XR Plug-in Management system, see the Configuring your unity Project for XR page.

Third-party plug-ins

Oculus

  • If you’re developing for Oculus Quest, you need to install and load the Oculus XR Plug-in for the Android build target.
  • If you’re developing for Oculus Rift and Rift S, you need to install and load the Oculus XR Plug-in for the Windows build target.
  • For more information, see Oculus developer documentation.

Windows Mixed Reality

  • If you’re developing for a Windows MR VR headset, you need to install and load the Windows XR Plug-in for the Universal Windows Platform, and use Microsoft’s Mixed Reality Toolkit (MRTK 2.3) to add mixed reality input and interactions.
  • For more information, see Microsoft’s Windows Mixed Reality documentation.

Google VR

Please refer to Google’s VR SDK Quickstart guide for the latest on Google Daydream and Cardboard. For more information about the Google Cardboard Unity XR Plug-in, see Quickstart for Google Cardboard for Unity.

OpenVR

Valve has released their OpenVR Unity XR Plug-in (beta). See the steamvr_unity_plugin GitHub repository for documentation and installation instructions.

Input and interactions

Unity’s XR Interaction Toolkit enables you to add interactivity to your VR applications, without having to code the interactions from scratch. It works with Unity supported XR plug-ins and is available as a Preview package for Unity 2019.3 via the Package Manager.

Getting started with AR development in Unity
XR Plug-in Framework