VisualEffectAsset

class in UnityEngine.VFX

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Hereda de:VFX.VisualEffectObject

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Descripción

This class contains a graph of the elements needed to describe a visual effect. These include: the visual effects system, generated shaders, and compiled data.

See Also: VisualEffect.

Variables Estáticas

PlayEventIDThe default name ID of the play event.
PlayEventNameThe default name of the play event.
StopEventIDThe default name ID of the stop event.
StopEventNameThe default name of the stop event.

Constructores

VisualEffectAssetThe visual effect Asset constructor.

Funciones Públicas

GetEventsGets the name of every Event connected to a system.
GetExposedPropertiesGets the name and type of every exposed property.
GetTextureDimensionGets the TextureDimension of a named exposed Texture.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.