class in UnityEditor.Scripting

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Representation of managed debugger in UnityEditor.

Variables Estáticas

isAttachedReturns true if there is a managed debugger attached to the UnityEditor, or false if there is not.
isEnabledReturns true if managed debugger is enabled, or false if it is not.

Funciones Estáticas

DisconnectDisconnects the managed debugger attached to the UnityEditor.


debuggerAttachedThis event triggers whenever managed debugger is attached or detached.