class in UnityEditor.ScriptingCambiar al Manual
Representation of managed debugger in UnityEditor.
|isAttached||Returns true if there is a managed debugger attached to the UnityEditor, or false if there is not.|
|isEnabled||Returns true if managed debugger is enabled, or false if it is not.|
|Disconnect||Disconnects the managed debugger attached to the UnityEditor.|
|debuggerAttached||This event triggers whenever managed debugger is attached or detached.|