class in UnityEditor.AnimatedValues
/
Hereda de:AnimatedValues.BaseAnimValueNonAlloc_1
Cambiar al ManualLerp from 0 - 1.
When value is 0 returns false, when value > 0.5 returns true. Animated using Mathf.Lerp.
faded | Retuns the float value of the tween. |
AnimBool | Constructor. |
Fade | Returns a value between from and to depending on the current value of the bools animation. |
GetValue | Type specific implementation of BaseAnimValue_1.GetValue. |
isAnimating | Is the value currently animating. |
speed | Speed of the tween. |
target | Target to tween towards. |
value | Current value of the animation. |
valueChanged | Callback while the value is changing. |
BeginAnimating | Begin an animation moving from the start value to the target value. |
StopAnim | Stop the animation and assign the given value. |