Experimental: this API is experimental and might be changed or removed in the future.

RayTracingShader

class in UnityEngine.Experimental.Rendering

/

Hereda de:Object

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Descripción

A shader for GPU ray tracing.

This shader should contain at least a raygeneration shader.

Variables

maxRecursionDepthThe maximum number of ray bounces this shader can trace (Read Only).

Funciones Públicas

DispatchDispatches this RayTracingShader.
SetAccelerationStructureSets the value for RayTracingAccelerationStructure property of this RayTracingShader.
SetBoolSets the value of a boolean uniform.
SetBufferBinds a ComputeBuffer or GraphicsBuffer to a RayTracingShader.
SetConstantBufferBinds a constant buffer created through a ComputeBuffer or a GraphicsBuffer.
SetFloatSets the value of a float uniform.
SetFloatsSets the values for a float array uniform.
SetIntSets the value of a int uniform.
SetIntsSets the values for a int array uniform.
SetMatrixSets the value of a matrix uniform.
SetMatrixArraySets a matrix array uniform.
SetShaderPassSelects which Shader Pass to use when executing ray/geometry intersection shaders.
SetTextureBinds a texture resource. This can be a input or an output texture (UAV).
SetTextureFromGlobalBinds a global texture to a RayTracingShader.
SetVectorSets the value for a vector uniform.
SetVectorArraySets a vector array uniform.

Miembros heredados

Variables

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameEl nombre del objeto.

Funciones Públicas

GetInstanceIDDevuelve el id de la instancia del objeto.
ToStringReturns the name of the object.

Funciones Estáticas

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeDevuelve el primer objeto activo cargado de tipo type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClona el objeto original y devuelve el clon.

Operadores

bool¿Existe el objeto?
operator !=Compare si dos objetos se refieren a un objeto diferente.
operator ==Compara dos referencias de objeto para ver si se refieren al mismo objeto.