An Asset that stores everything required to instantiate a new Scene from a templated Scene.
| addToDefaults | Use this field to add this template to the list of default templates in the New scene dialog. |
| dependencies | Lists Scene dependencies, and specifies whether to clone or reference each one. |
| description | A description of the Scene template. This description can be long. In the Unity editor, it appears on multiple lines. |
| isValid | Specifies whether the Scene template is valid. Invalid templates do not appear in the New Scene dialog. |
| preview | The Scene template's preview image or icon. |
| templateName | A user-defined name for the Scene template Asset. By default, this is the template's file name. |
| templatePipeline | A script that derives from ISceneTemplatePipeline. It allows you to execute custom code when a template is instantiated. |
| templateScene | The Scene that is copied when the Scene template is instantiated. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | El nombre del objeto. |
| GetInstanceID | Devuelve el id de la instancia del objeto. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
| FindObjectsOfType | Gets a list of all loaded objects of Type type. |
| Instantiate | Clona el objeto original y devuelve el clon. |
| CreateInstance | Crea una instancia de un objeto scriptable. |
| bool | ¿Existe el objeto? |
| operator != | Compare si dos objetos se refieren a un objeto diferente. |
| operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |
| Awake | Esta función se llama cuando el script ScriptableObject empieza. |
| OnDestroy | Esta función se llama cuando el objeto scriptable se destruirá. |
| OnDisable | Esta función se llama cuando el objeto scriptable se va fuera del alcance (scope). |
| OnEnable | Esta función se llama cuando el objeto es cargado. |
| OnValidate | This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). |
| Reset | Se re-inicia a los valores predeterminados. |