Le permite crear players o AssetBundles que se pueden cargar desde la Web de forma programada.
| isBuildingPlayer | Se está construyendo un player actualmente? |
| BuildAssetBundle | Construye un asset bundle. |
| BuildAssetBundleExplicitAssetNames | Crea un asset bundle, con nombres personalizados para los assets. |
| BuildAssetBundles | Construye todos los AssetBundles especificados en el editor. |
| BuildPlayer | Construye un player. |
| GetCRCForAssetBundle | Extrae el checksum crc para el AssetBundle dado. |
| GetHashForAssetBundle | Extraiga el hash para el AssetBundle dado. |
| GetPlaybackEngineDirectory | Returns the path of a player directory. For ex., Editor\Data\PlaybackEngines\AndroidPlayer.In some cases the player directory path can be affected by BuildOptions.Development. |
| GetPlayerConnectionInitiateMode | Returns the mode currently used by players to initiate a connect to the host. |
| IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. |
| WriteBootConfig | Writes out a "boot.config" file that contains configuration information for the very early stages of engine startup. |