State

struct in UnityEngine

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Descripción

Serializable structure used to hold the full internal state of the random number generator. See Also: Random.state.

This is an opaque data structure intended for serialization (save and restore) purposes only. Its fields are all private and have no useful meaning on their own outside of the algorithm. A seed set with InitState, for example, cannot be retrieved after even a single iteration of the generator.

See Random for details on the algorithm.