An asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
See Also: IRenderPipelineAsset.
autodeskInteractiveMaskedShader | Retrieves the default Autodesk Interactive masked Shader for this pipeline. |
autodeskInteractiveShader | Retrieves the default Autodesk Interactive Shader for this pipeline. |
autodeskInteractiveTransparentShader | Retrieves the default Autodesk Interactive transparent Shader for this pipeline. |
default2DMaterial | Return the default 2D Material for this pipeline. |
defaultLineMaterial | Return the default Line Material for this pipeline. |
defaultMaterial | Return the default Material for this pipeline. |
defaultParticleMaterial | Return the default particle Material for this pipeline. |
defaultShader | Return the default Shader for this pipeline. |
defaultSpeedTree7Shader | Return the default SpeedTree v7 Shader for this pipeline. |
defaultSpeedTree8Shader | Return the default SpeedTree v8 Shader for this pipeline. |
defaultTerrainMaterial | Return the default Terrain Material for this pipeline. |
defaultUIETC1SupportedMaterial | Return the default UI ETC1 Material for this pipeline. |
defaultUIMaterial | Return the default UI Material for this pipeline. |
defaultUIOverdrawMaterial | Return the default UI overdraw Material for this pipeline. |
renderingLayerMaskNames | Returns the list of names used to display Rendering Layer Mask UI for this pipeline. |
terrainBrushPassIndex | The render index for the terrain brush in the editor. |
terrainDetailGrassBillboardShader | Return the detail grass billboard Shader for this pipeline. |
terrainDetailGrassShader | Return the detail grass Shader for this pipeline. |
terrainDetailLitShader | Return the detail lit Shader for this pipeline. |
CreatePipeline | Create a IRenderPipeline specific to this asset. |
OnDisable | Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable |
OnValidate | Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | El nombre del objeto. |
GetInstanceID | Devuelve el id de la instancia del objeto. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Devuelve el primer objeto activo cargado de tipo type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clona el objeto original y devuelve el clon. |
CreateInstance | Crea una instancia de un objeto scriptable. |
bool | ¿Existe el objeto? |
operator != | Compare si dos objetos se refieren a un objeto diferente. |
operator == | Compara dos referencias de objeto para ver si se refieren al mismo objeto. |