struct in UnityEngine.Experimental.GlobalIllumination
Cambiar al ManualUse this Struct to help initialize a LightDataGI structure as a box-shaped spot light.
| color | The direct light color. | 
| height | The height of the box light. | 
| indirectColor | The indirect light color. | 
| instanceID | The light's instanceID. | 
| mode | The lightmode. | 
| orientation | The light's orientation. | 
| position | The light's position. | 
| range | The light's range. | 
| shadow | Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise. | 
| width | The width of the box light. |