是否应启用碰撞检测?(默认情况下始终启用)。
如果您有设置为运动学刚体的布娃娃,并且希望避免
在刚体上进行繁重的碰撞检测计算,则禁用碰撞检测很有用。
detectCollisions
不进行序列化。这意味着它不会显示在 Inspector 中,
并且在实例化刚体或将其保存在场景中时,也不会保存它。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
// Let the rigidbody take control and detect collisions. void EnableRagdoll() { rb.isKinematic = false; rb.detectCollisions = true; }
// Let animation control the rigidbody and ignore collisions. void DisableRagdoll() { rb.isKinematic = true; rb.detectCollisions = false; } }
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