Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.InvokeRepeating

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function InvokeRepeating(methodName: string, time: float, repeatRate: float): void;
public void InvokeRepeating(string methodName, float time, float repeatRate);

Parameters

Description

Invokes the method methodName in time seconds, then repeatedly every repeatRate seconds.

	// Starting in 2 seconds.
	// a projectile will be launched every 0.3 seconds

var projectile : Rigidbody;

InvokeRepeating("LaunchProjectile", 2, 0.3);

function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }