Legacy Documentation: Version 5.1
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Material.SetTextureScale

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public function SetTextureScale(propertyName: string, scale: Vector2): void;

Parameters

Description

Sets the placement scale of texture propertyName.

Common texture names used by Unity's builtin shaders:
"_MainTex" is the main diffuse texture. This can also be accessed via mainTextureScale property.
"_BumpMap" is the normal map.
"_Cube" is the reflection cubemap.

See Also: mainTextureScale property, GetTextureScale.

// Scroll main texture based on time

var scrollSpeed : float = 0.5; var rend: Renderer;

function Start() { rend = GetComponent.<Renderer>(); }

function Update() { // Animates main texture scale in a funky way! var scaleX : float = Mathf.Cos(Time.time) * 0.5 + 1; var scaleY : float = Mathf.Sin(Time.time) * 0.5 + 1; rend.material.SetTextureScale("_MainTex", Vector2(scaleX,scaleY)); }