Legacy Documentation: Version 5.1
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorWindow.ShowUtility

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function ShowUtility(): void;
public void ShowUtility();

Description

Show the EditorWindow as a floating utility window.

Utility windows will always be in front of normal windows, and will be hidden when user switches to another application.

Note: You dont need to use EditorWindow.GetWindow() before using this function to show the window.


Floating window utility that lets you randomize the rotation of the selected objects.

#pragma strict
// Simple script that randomizes the rotation of the Selected GameObjects
// and lets you see which objects are currently selected
public class RandomizeInSelection extends EditorWindow {
	public var rotationAmount: float = 0.33F;
	public var selected: String = "";
	function RandomizeSelected() {
		for (var transform: var in Selection.transforms) {
			var rotation: Quaternion = Random.rotation;
			transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount);
		}
	}
	function OnGUI() {
		for (var t: var in Selection.transforms) {
			selected += t.name + " ";
		}
		EditorGUILayout.LabelField("Selected Object:", selected);
		selected = "";
		if (GUILayout.Button("Randomize!"))
			RandomizeSelected();
		if (GUILayout.Button("Close"))
			Close();
		Debug.Log(selected);
	}
	function OnInspectorUpdate() {
		Repaint();
	}
	@MenuItem("Example/Randomize Children In Selection")
	static function RandomizeWindow() {
		var window: RandomizeInSelection = new RandomizeInSelection();
		window.ShowUtility();
	}
}
using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple script that randomizes the rotation of the Selected GameObjects // and lets you see which objects are currently selected public class RandomizeInSelection : EditorWindow { public float rotationAmount = 0.33F; public string selected = ""; void RandomizeSelected() { foreach (var transform in Selection.transforms) { Quaternion rotation = Random.rotation; transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, rotationAmount); } } void OnGUI() { foreach (var t in Selection.transforms) { selected += t.name + " "; } EditorGUILayout.LabelField("Selected Object:", selected); selected = ""; if (GUILayout.Button("Randomize!")) RandomizeSelected(); if (GUILayout.Button("Close")) Close(); Debug.Log(selected); } void OnInspectorUpdate() { Repaint(); } [MenuItem("Example/Randomize Children In Selection")] static void RandomizeWindow() { RandomizeInSelection window = new RandomizeInSelection(); window.ShowUtility(); } }