Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe transform that was hit by the controller.
// print the transform's name that collided with this transform function OnControllerColliderHit(hit : ControllerColliderHit) { Debug.Log("I'm colliding with: " + hit.transform.name); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnControllerColliderHit(ControllerColliderHit hit) { Debug.Log("I'm colliding with: " + hit.transform.name); } }