Legacy Documentation: Version 5.1
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CharacterController.collisionFlags

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public var collisionFlags: CollisionFlags;

Description

What part of the capsule collided with the environment during the last CharacterController.Move call.

function Update () {
	var controller : CharacterController = GetComponent.<CharacterController>();
	if ((controller.collisionFlags & CollisionFlags.Above) != 0)
		print("touched the ceiling");
}