Deployment target iOS device resolution.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
| Native |
Native device resolution. |
| ResolutionAutoPerformance |
Auto (Best Performane). |
| ResolutionAutoQuality |
Auto (Best Quality). |
| Resolution320p |
320p (iPhone). |
| Resolution640p |
640p (iPhone Retina Display). |
| Resolution768p |
768p (iPad). |