WiiBuildDebugLevel Enumeration

Target Wii debugging level.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

See Also: EditorUserBuildSettings.wiiBuildDebugLevel.

Values
Full

Asserts enabled, memory profiling enabled, Nintendo Wii profiler linked, hio2 library linked, no optimizations.

Minimal

Memory profiling enabled, Nintendo Wii profiler linked, hio2 library linked, optimizations enabled.

None

Optimizations enabled.