Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
DidNotMove |
Tells the internal implementation that the asset was not moved physically on disk by the script. |
FailedMove |
Tells the internal implementation that the script could not move the assets. |
DidMove |
Tells the internal implementation that the script moved the asset physically on disk. |