Export package option. Multiple options can be combined together using the | operator.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: AssetDatabase.ExportPackage.
Default |
Default mode. Will not include dependencies or subdirectories nor include Library assets unless specifically included in the asset list. |
Interactive |
The export operation will be run asynchronously and reveal the exported package file in a file browser window after the export is finished. |
Recurse |
Will recurse through any subdirectories listed and include all assets inside them. |
IncludeDependencies |
In addition to the assets paths listed, all dependent assets will be included as well. |
IncludeLibraryAssets |
The exported package will include all library assets, ie. the project settings located in the Library folder of the project. |