EditorSkin Enumeration

Enum that selects which skin to return from EditorGUIUtility.GetBuiltinSkin.

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.

Values
Game

The skin used for game views.

Inspector

The skin used for inspectors.

Scene

The skin used for scene views.