Drawing modes for Handles.DrawCamera.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Normal |
Draw the camera like it would be drawn in-game. This uses the clear flags of the camera. |
Textured |
Draw the camera textured with selection wireframe and no background clearing. |
Wireframe |
Draw the camera in wireframe and no background clearing. |
TexturedWire |
Draw the camera where all objects have a wireframe overlay. and no background clearing. |
RenderPaths |
Draw color-coded render paths. Objects are colored Green for Deferred, Yellow for Forward and Red for VertexLit. |
LightmapResolution |
Draw textured with overlaid lightmap resolution grid. |