Animation mode for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: ModelImporter.animationType.
None |
Generate no animation data. |
Legacy |
Generate a legacy animation type. |
Generic |
Generate a generic animator. |
Human |
Generate a human animator. |