Material search options for ModelImporter.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: ModelImporter.materialSearch.
Local |
Searh in local Materials forlder. |
RecursiveUp |
Recursive-up search in Materials forlders. |
Everywhere |
Searh in all project. |