Target build platform.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: BuildPipeline.BuildPlayer.
WebPlayer |
Build a web player. |
WebPlayerStreamed |
Build a streamed web player. |
StandaloneOSXPPC |
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StandaloneOSXUniversal |
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StandaloneOSXIntel |
Build an OS X standalone (Intel only). |
StandaloneWindows |
Build a Windows standalone. |
iPhone |
Build an iPhone player. |
PS3 |
Build a PS3 Standalone. |
XBOX360 |
Build a XBox Standalone. |
Android |
Build an Android .apk standalone app. |
Wii |
Build a Wii standalone. |
NaCl |
Build a Web Player with the Native Client runtime. |
StandaloneLinux |
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StandaloneLinux64 |
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StandaloneLinuxUniversal |
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FlashPlayer |
Build content as an swf file for playback with Adobe Flash. |
StandaloneWindows64 |
Build a Windows 64-bit standalone. |