Target build platform.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
See Also: BuildPipeline.BuildPlayer.
| WebPlayer |
Build a web player. |
| WebPlayerStreamed |
Build a streamed web player. |
| StandaloneOSXPPC |
|
| StandaloneOSXUniversal |
|
| StandaloneOSXIntel |
Build an OS X standalone (Intel only). |
| StandaloneWindows |
Build a Windows standalone. |
| iPhone |
Build an iPhone player. |
| PS3 |
Build a PS3 Standalone. |
| XBOX360 |
Build a XBox Standalone. |
| Android |
Build an Android .apk standalone app. |
| Wii |
Build a Wii standalone. |
| NaCl |
Build a Web Player with the Native Client runtime. |
| StandaloneLinux |
|
| StandaloneLinux64 |
|
| StandaloneLinuxUniversal |
|
| FlashPlayer |
Build content as an swf file for playback with Adobe Flash. |
| StandaloneWindows64 |
Build a Windows 64-bit standalone. |