Which tool is active in the editor.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
View |
The view tool is active - Use Tools.viewTool to find out which view tool we're talking about. |
Move |
The move tool is active. |
Rotate |
The rotate tool is active. |
Scale |
The scale tool is active. |
None |
No tool is active. Set Tools.current to this to implement your own in-inspector toolbar (like the terrain editor does). |